The final step in the activity involves looking for the system’s leverage points. These are places in the system where actions can yield the greatest impact.
Leverage can be found in feedback loops, delays and levels. How can reinforcing loops be slowed or accelerated? How can balancing loops be created to monitor or counteract other variables? How do delays affect decision making? How can levels be monitored to avoid reaching tipping points?
Now it’s time for teams to be creative. They should design a set of system-level actions to influence the (undesirable) behaviour described at step 2. E.g., imagine alternative forms of packaging (plantable or edible packaging etc.) to provide greater relative consumer convenience to influence the plastics addiction loop.